Abstract
Snuff, like porn, has been challenged by feminist and other political debates around representations focused on the body, exaggerated performance, claims of ‘realness’ and concerns about representing and/or encouraging violence against women. Thus, it is not surprising that simulated snuff horror, as a subgenre, is heavily influenced by the same technological changes that have also affected the porn industry: the content of the videos, how the videos are produced and how they are consumed. I argue that the decontextualized digital context of media production and consumption has especially lent itself to the subgenre of horror I refer to as ‘simulated snuff films’ and aids in the longevity of snuff mythology. I use the terminology simulated snuff films to differentiate these fictional, from authentic snuff. Building on Steve Jones’ work, I explore the consumption of simulated snuff films that are scary real – fictional content that purposefully attempts to approximate the imagined look of a real snuff film – and films that are real scary – authentic depictions of extreme sexual violence and death – which may not give the appearance of being real or may be read by audiences as being faked. Further, using Jean Baudrillard’s theories of Simulation and Simulacra (1981), I argue that the case of Luka Magnotta, and his now infamous internet videos, exemplifies the hyperreality of snuff films in the post-9/11 context. To put it another way, simulated snuff films now appear more real than authentic recordings of murder in the digital sphere.
Published Version
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