Abstract
Solving reachability games is a fundamental problem for the analysis, verification, and synthesis of reactive systems. We consider logical reachability games modulo theories (in short, GMTs), i.e., infinite-state games whose rules are defined by logical formulas over a multi-sorted first-order theory. Our games have an asymmetric constraint: the safety player has at most k possible moves from each game configuration, whereas the reachability player has no such limitation. Even though determining the winner of such a GMT is undecidable, it can be reduced to the well-studied problem of checking the satisfiability of a system of constrained Horn clauses (CHCs), for which many off-the-shelf solvers have been developed. Winning strategies for GMTs can also be computed by resorting to suitable CHC queries. We demonstrate that GMTs can model various relevant real-world games, and that our approach can effectively solve several problems from different domains, using Z3 as the backend CHC solver.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Proceedings of the AAAI Conference on Artificial Intelligence
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.