Abstract

BackgroundA healthy start to life requires adequate motor development and physical activity participation. Currently 5-15% of children have impaired motor development without any obvious disorder. These children are at greater risk of obesity, musculoskeletal disorders, low social confidence and poor mental health. Traditional electronic game use may impact on motor development and physical activity creating a vicious cycle. However new virtual reality (VR) game interfaces may provide motor experiences that enhance motor development and lead to an increase in motor coordination and better physical activity and mental health outcomes. VR games are beginning to be used for rehabilitation, however there is no reported trial of the impact of these games on motor coordination in children with developmental coordination disorder.MethodsThis cross-over randomised and controlled trial will examine whether motor coordination is enhanced by access to active electronic games and whether daily activity, attitudes to physical activity and mental health are also enhanced. Thirty children aged 10-12 years with poor motor coordination (≤ 15th percentile) will be recruited and randomised to a balanced ordering of 'no active electronic games' and 'active electronic games'. Each child will participate in both conditions for 16 weeks, and be assessed prior to participation and at the end of each condition. The primary outcome is motor coordination, assessed by kinematic and kinetic motion analysis laboratory measures. Physical activity and sedentary behaviour will be assessed by accelerometry, coordination in daily life by parent report questionnaire and attitudes to physical activity, self-confidence, anxiety and depressed mood will be assessed by self report questionnaire. A sample of 30 will provide a power of > 0.9 for detecting a 5 point difference in motor coordination on the MABC-2 TIS scale (mean 17, sd = 5).DiscussionThis is the first trial to examine the impact of new virtual reality games on motor coordination in children with developmental coordination disorder. The findings will provide critical information to understand whether these electronic games can be used to have a positive impact on the physical and mental health of these children. Given the importance of adequate motor coordination, physical activity and mental health in childhood, this project can inform interventions which could have a profound impact on the long term health of this group of children.Trial registrationAustralia and New Zealand Clinical Trials Register (ANZCTR): ACTRN12611000400965

Highlights

  • A healthy start to life requires adequate motor development and physical activity participation

  • In a recent pilot study with 12 children (6 with developmental coordination disorder (DCD)) [45] we found access to traditional electronic games for 8 weeks resulted in a trend for a 23.1% reduction in accelerometer assessed energy expenditure on non school days (p = .122) and significant reductions in both motor competence (McCarron Assessment of Neuromotor Disorders Neurodevelopmental Index [46] 7.3% p = .044) and liking of physical activity [47] (6.0% p = .048) compared to an 8 week period when electronic games were removed from the house of children with DCD

  • We and others have recently reported significant increases in energy expenditure, heart rate and ventilation volume when children played a game with video capture virtual reality (VR) compared to a traditional interface [39,49,50]

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Summary

Introduction

A healthy start to life requires adequate motor development and physical activity participation. 5-15% of children have impaired motor development without any obvious disorder. These children are at greater risk of obesity, musculoskeletal disorders, low social confidence and poor mental health. Traditional electronic game use may impact on motor development and physical activity creating a vicious cycle. New virtual reality (VR) game interfaces may provide motor experiences that enhance motor development and lead to an increase in motor coordination and better physical activity and mental health outcomes. A recent meta analysis of studies in affluent countries found boys’ and girls’ mean computer/ video game use was 74 minutes a day [3]. Electronic game use is increasing rapidly, with Roberts et al [4] reporting a doubling since the meta analysis studies. We found that game-related discourse may provide a stimulus for children’s social development [8], there are concerns about the potential negative effects of violence in electronic games [9]

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