Abstract

Learning is no longer centered around the “sage on the stage”; rather, students are partners in the learning process.1 As academics, we have the responsibility to innovate our approach to learning and teaching by applying new approaches. Randomization is a method of experimental control that has been applied to biological experiments and human clinical trials to provide equitable treatment allocation and valid statistical inference.2 Also, using randomization in a classroom environment can increase student participation and engagement; however, most of the time, it is done in rudimentary ways, such as using pieces of paper. This inconvenient, underdeveloped, and time-consuming method might prevent educators from using randomization in their classes; hence, a mobile application could bring innovation to this process and, consequently, increase class performance.

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