Abstract

We present results from self-consistent 3D numerical simulations of cosmic structure formation with a multi-frequency radiative transfer scheme and non-equilibrium molecular chemistry of 13 primordial species (e-, H, H+, H-, He, He+, He++, H2, H2+, D, D+, HD, HeH+), performed by using the simulation code GADGET. We describe our implementation and show tests for ionized sphere expansion in a static and dynamic density field around a central radiative source, and for cosmological abundance evolution coupled with the cosmic microwave background radiation. As a demonstrative application of radiative feedback on molecular gas, we run also cosmological simulations of early structure formation in a ~1Mpc size box. Our tests agree well with analytical and numerical expectations. Consistently with other works, we find that ionization fronts from central sources can boost H2 fractions in shock-compressed gas. The tight dependence on H2 lead to a corresponding boost of HD fractions, as well. We see a strong lowering of the the typical molecular abundances up to several orders of magnitudes which partially hinders further gas collapse of pristine neutral gas, and clearly suggests the need of re-ionized gas or metal cooling for the formation of the following generation of structures.

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