Abstract
Pradeep Dasigi, Nelson F. Liu, Ana Marasović, Noah A. Smith, Matt Gardner. Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP). 2019.
Highlights
Byzantines were avid players of tavli (Byzantine Greek: τάβλη), a game known in English as backgammon, which is still popular in former Byzantine realms, and still known by the name tavli in Greece
Requirement of coreference resolution We found that 78% of the manually analyzed questions cannot be answered without coreference resolution
We present QUOREF, a focused reading comprehension benchmark that evaluates the ability of models to resolve coreference
Summary
Byzantines were avid players of tavli (Byzantine Greek: τάβλη), a game known in English as backgammon, which is still popular in former Byzantine realms, and still known by the name tavli in Greece. Aside from Constantinople and Trebizond, other Byzantine cities featured tzykanisteria, most notably Sparta, Ephesus, and Athens, an indication of a thriving urban aristocracy. What is the Byzantine name of the game that Emperor Basil I excelled at? Significant progress has recently been made in reading comprehension research, due to large crowdsourced datasets (Rajpurkar et al, 2016; Bajaj et al, 2016; Joshi et al, 2017; Kwiatkowski et al, 2019, inter alia) These datasets focus largely on understanding local predicateargument structure, with very few questions requiring long-distance entity tracking. These findings indicate that this dataset is an appropriate benchmark for coreference-aware reading comprehension
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