Abstract
Indonesia has a great opportunity to use technological developments in the current 4th industrial revolution. The opportunity is based on the fact that from the total population of Indonesia, more than half of them are active internet users. The largest group of internet users in Indonesia is at the age of students, these groups of students are in the middle to college student level. To occupy the need for technology-based learning, it is necessary to modify and have some innovations to various learning tools in learning activities. This qualitative descriptive research will discuss the use of technology-based learning media with Quizizz as an application in English learning lecturing process. This study involved students of the 1st level of accounting study program who had passed English Class at the Universitas Islam Kadiri-Kediri (UNISKA). In general, the results of the study indicate that English lecturing process using the Quizizz is a fun and effective activity so that it is expected to continue to be used in further lecturing activities.
Highlights
The development of technology and information in Indonesia has reached the fourth generation stage known as the industrial revolution 4.0
Data were collected from research subjects to describe how the Quizizz applied as a fun learning media in English lecturing process through observation, interviews, and questionnaires related to student response
The Quizizz applied as learning media in English lecturing process for accounting study program students of Universitas Islam Kadiri-Kediri (UNISKA) conducted by online-based learning process
Summary
The development of technology and information in Indonesia has reached the fourth generation stage known as the industrial revolution 4.0. The Implementing of Quizizz Application The implementing of Quizizz , According to Chandler, (2015) are : First, Quizizz is free tool that allows teachers to quickly turn introductory and review activities into fun, multiplayer activities for students It works on any device with a browser, and allows you to create your own activities or to use those already made by other educators. Data were collected from research subjects to describe how the Quizizz applied as a fun learning media in English lecturing process through observation, interviews, and questionnaires related to student response. Quizizz is an appropriate application to be used as an effective, easy and fun online learning media in English lecturing process to achieve the goals of learning English. Questionnaires are used to measure students' perceptions to the Quizizz application applied as a fun learning media in English lecturing process. The responses obtained are on the table 1, as follows:
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