Abstract

In this paper, we present an interactive framework to model garments for animals from a template garment model based on correspondences between the source and the target bodies. We address two critical challenges of garment transfer across significantly different body shapes and postures (e.g., for quadruped and human); (1) ambiguity in the correspondences and (2) distortion due to large variation in scale of each body part. Our efficient cross-parameterization algorithm and intuitive user interface allow us to interactively compute correspondences and transfer the overall shape of garments. We also introduce a novel algorithm for local coordinate optimization that minimizes the distortion of transferred garments, which leads a resulting model to a quasi-developable surface and hence ready for fabrication. Finally, we demonstrate the robustness and effectiveness of our approach on a various garments and body shapes, showing that visually pleasant garment models for animals can be generated and fabricated by our system with minimal effort.

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