Abstract

An approach is developed to compute quasi-impulsive maneuvers to steer the orbital elements of a spacecraft to a desired value. Using Gauss variational equations it is possible to define the location along the orbit as well as the magnitude of the maneuver(s) so that specific orbital elements can be changed with little influence on the others. The possibility to include the effect of the perturbations allows an accurate evaluation of the time required to reach the maneuvering location. Including a model of the propulsion system makes the simulation more realistic, if compared with an impulsive maneuver implementation, since a burning arc can replace the instantaneous change of the orbital elements, which is instead associated with the impulsive approach. Simulations have been performed to compare perturbed and unperturbed cases and the results from the comparisons are presented.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.