Abstract

The problem of establishing a fair bet between spatially separated gambler and casino can only be solved in the classical regime by relying on a trusted third party. By combining Nash-equilibrium theory with quantum game theory, we show that a secure, remote, two-party game can be played using a quantum gambling machine which has no classical counterpart. Specifically, by modifying the Nash-equilibrium point we can construct games with arbitrary amount of bias, including a game that is demonstrably fair to both parties. We also report a proof-of-principle experimental demonstration using linear optics.

Highlights

  • Gambling is a game where people wager of money or something valuable on an event with an uncertain outcome

  • Alice), how does Bob knows that the gambling machine (GM)

  • Provided by Alice is not biased towards Alice herself, especially in the case of online gambling or lotteries? The standard solution to this problem is to introduce a trusted third party to provide an unbiased GM to make sure the gambling is fair to both parties

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Summary

INTRODUCTION

Gambling is a game where people wager of money or something valuable on an event with an uncertain outcome (such as raffle) It has a wide range of applications in every aspects of human society.[1,2,3,4,5,6,7] despite its long history and wide spread usages, it has a long standing problem yet to be resolved. The GM is elaborately designed in a way that a Nash-equilibrium[15] exists—each party has a strategy to choose his/her parameter which can guarantee his/her gain is no less than a certain amount and neither of the two parties can benefit from changing his/her own parameter unilaterally In this way, Alice and Bob are ‘forced’ to choose the Nash-equilibrium in their own favor so that a stable GM can be established

RESULTS
À γ þ βγ
DISCUSSION
METHODS

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