Abstract

A quality of experience measure for virtual reality is important for both understanding the limitations of existing technology and to provide a focus for specific improvements necessary for virtual reality to achieve full realism. In this paper, we provide a mechanism for the quantitative measurement of scene reconstruction in virtual reality based on visual acuity loss (VAL) as measured by both a virtual and real LogMAR eye chart tests. We illustrate that this test is viable for measuring the entire stack of visual recording and playback in virtual reality, and provide quantitative results for popular virtual reality recording and playback device combinations. We specifically show that visual acuity loss appears to be primarily based on the recording quality, rather than the playback device.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.