Abstract

Abstract : The nature of modern ground warfare has become increasingly complex and will continue to do so. Future conflicts require participants to have improved decision-making skills in an environment where tactical decisions have strategic implications. Today, small-unit combat trainers lack the means to create training conditions that reinforce such decision-making skills. On top of traditional training-enabler requirements, these training resources must provide an immersive training environment that is culturally realistic and interactive. The Future Immersive Training Environment (FITE) was proposed as a Joint Capability Technology Demonstration (JCTD) in October 2008 in response to this need. It is divided into two parts: * Spiral 1 - Individually-worn Virtual Reality * Spiral 2 - Facility-based Mixed Reality & Individually-worn Augmented Reality. The FITE JCTD is a two-year USJFCOM-led JCTD designed to enhance immersive training technologies by demonstrating, assessing and transitioning such capabilities into service programs of record. Unfortunately it is difficult to build a good business case for a new training capability because there is no existing system against which to compare. This thesis uses learning curve theory to quantify the benefit of training soldiers in an immersive, mixed-reality environment in terms of reducing combat fatalities. When compared against the estimated investment over the system life cycle, the results show attractive returns over a broad range of input parameters. The results of this thesis could provide input to the Future Immersive Training Environment (FITE) Joint Capability Technology Demonstration (JCTD) Business Case Analysis (BCA).

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