Abstract

This paper presents a novel approach to quadrangulate a sequence of meshes with global optimization method, generating consistent quad meshes expressing global topological and geometric characteristics during animation. The key contribution is that our method first proposes a grouping strategy to extract the geometric and topological features of the sequence in animation quadrangulation. Animation sequence is firstly divided into groups through picked key frames. Then analyze the local deformation of each group and detect the surface feature for each reference frame, inducing a set of hard and soft constraints for each key frame of every subgroup, next smooth the cross field of each reference frame and combine them through singularities for the whole sequence, finally compute a field guided global parametrization and quad meshes extraction with an off-the-shelf method. It is effective and easy to implement, and experiment results and comparisons show that our method achieves better quality.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.