Abstract

We present a linear–time algorithm that decomposes a convex polygon conformally into a minimum number of strictly convex quadrilaterals. Moreover, we characterize the polygons that can be decomposed without additional vertices inside the polygon, and we present a linear–time algorithm for such decompositions, too. As an application, we consider the problem of constructing a minimum conformal refinement of a mesh in the three–dimensional space, which approximates the surface of a workpiece. We prove that this problem is strongly [Formula: see text] –hard, and we present a linear-time algorithm with a constant approximation ratio of four.

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