Abstract

The goal of the proposed project is to create a mobile application specifically designed to meet the educational needs of people with impairments, with an emphasis on pupils who are blind or deaf. The program consists of two modules: a Basics of Coding module for deaf users and an English Learning module for blind users. The English module includes gamification features like levels and streak systems to increase student engagement, a voice-controlled interface to enhance interaction, and customized learning algorithms to modify the complexity of the lessons based on performance. In contrast, the Coding module makes use of a visual user interface that is accessible to students who are deaf. It does this by teaching coding principles through visually appealing material and by integrating game-like elements and individualized learning algorithms. Prioritizing inclusiveness and accessibility, both modules guarantee a flawless mobile user experience. To improve the learning process, additional features like progress monitoring and user profiles are included. Based on user input, the program will be updated and improved continuously to ensure that it continues to be relevant and successful in fostering diversity and skill development in education. Keywords— PWD, Gamified Education, Hearing Listening and Blind problem.

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