Abstract

This study considers push and pull strategies to control multistage production systems with random processing times. Such systems are important as they mirror the level of complexity often encountered in practice. We start with definitions of push and pull systems, and develop a framework to compare multistage production systems based upon work-in-process (WIP) and throughput (TP) tradeoff. Surprisingly, we find that often push out performs pull, i.e. push systems accumulate less WIP than pull systems, while maintaining higher PT Concerning pull systems we find that WIP linearly increases in the number of stages and that WIP is not affected by variation in processing time. Concerning push systems we find that the release of material into the system in deterministic time intervals greatly improves performance.

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