Abstract
When a child is engaged in improvisational play, representations of the activity are transient. Thus, to reflect on or change what has been done requires great effort of memory. This paper argues that by recording aspects of children's activity while they are engaged in improvisational play, virtual environments can provide powerful tools to support children's reflection about aspects of narrative. A virtual environment called PUPPET is introduced, which aims to allow children to engage in playful interaction with autonomous agents, while recording dialogue for the characters in the world. An evaluation of the PUPPET system suggests that children found the environment to be a motivating and engaging one. Furthermore, recording and editing dialogue for the characters in the world was found to be successful in eliciting reflective thought and discussion between the children.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Continuing Engineering Education and Lifelong Learning
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.