Abstract

Pupils’ Perception on Online Games for ESL Vocabulary Learning Among Primary School Pupils

Highlights

  • The Educational Transformation Plan 2013-2025 aimed to provide high quality education to all students

  • The importance of the English language as a global lingua franca has always been a major factor in the learning mainly as a way to gain information (Tivaraju et al, 2017)

  • Online games could be a method for vocabulary learning strategy especially English as second language

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Summary

Introduction

The Educational Transformation Plan 2013-2025 aimed to provide high quality education to all students. This research aims to identify pupils’ perception on using online games in learning ESL vocabulary among primary school pupils. Through online games the lesson will be fun, teacher will be able to encourage pupils to take part and they will learn . In order to improve language learning, teacher might use games in teaching. Pupils will enrich their vocabulary while having fun. Technology Acceptance Model (TAM) The use of technology expectantly will benefit ESL learners especially primary school pupils in understanding and retaining their vocabulary. Perceive usefulness will be a positive influence on the pupils’ attitude towards ESL vocabulary learning through online games and their behavioural intention. Most of the teachers and educators believe that the dynamics of their classroom transpose with the use of technology (Hashim et al, 2016)

Technology Acceptance Model
Conclusion
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