Abstract

When a metal surface is exposed to prolonged irradiation with energetic H−, the ions are expected to penetrate into bulk and dissolve in the matrix. However, the irradiated surfaces exhibit dramatic morphological changes in the form of “blisters” covering the surface exposed to irradiation. Blistering is usually explained by accumulation of implanted gas in the bubbles near surface. However, the exact mechanism of continuous growth of a bubble after it reaches the measurable size is still not fully clear. Commonly such growth is related to prismatic loop punching, which is a short time scale process not easily accessible by experimental techniques. Even atomistic modelling of loop punching in FCC metals is somewhat cumbersome. Since the void surfaces in these metals yield easily through shear loops, these were debatably suggested to explain the plastic growth of a bubble in copper, without demonstrating the detachment of these loops from the void.We address the mechanisms of fast bubble growth in Cu which is associated with blistering of Cu surface exposed to H− irradiation. We observe the emission of a complete prismatic loop enclosed within the number of shear loops with the Burgers vectors aligned with the gliding direction of the prismatic loop. We show that the prismatic loops punched from the bubble surface do not need to be smaller than the bubble cross-section. These simulations capture the general trend of dislocation emission in the condition of hydrostatic pressure exerted by the accumulated gas on the wall of the bubble.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.