Abstract

Democratisation is a term frequently applied to participatory art as an indicator of its value, not necessarily by artists themselves but by arts’ organisations, producers, funding bodies, policy-makers or the media. This article examines the ways in which democratisation might be understood and considers the extent to which it occurs within Punchdrunk’s immersive performance, Masque of the Red Death. I relate this democratisation to a personal experience of the show; to the company’s signature use of masks; and to the piece’s ‘game-like’ structure, which examines perceived divisions between the art world and the entertainment industry. Incorporating two of the four essential features of ‘game-play’ outlined by Roger Callois – that of chance (alea) and vertigo (illnx) – I examine the potential the show has to play on the ‘undecidable’ relationship between the entertainment industry and the art world. For example, the performance bears more than a passing resemblance to Dickens’ World in Kent, where visitors are presented with re-enactments of Dickens’ literature in a Victorian environment not dissimilar to Punchdrunk’s immersive world of Poe. It is therefore unclear – or ‘undecidable’ – how one is defined (or funded) as art and the other as market entertainment. For Rancière, there is a danger, within contemporary exhibitions of the ‘game’, in art losing its identity and becoming indistinguishable from those produced by power and the media, or by the market’s own forms of presentation.

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