Abstract

The World Health Organization (WHO) has added gaming disorder to ICD-11 as a clinical condition associated with distress or interference with personal functioning. This inclusion leads to clinical and public health benefits, such as harmonising terminology, offering clinical landmarks and improving monitoring capabilities and data comparability. Training health professionals to identify and manage gaming disorder is a key challenge for countries. In the present paper we compiled opinions from different countries around the globe on their state of preparedness and needs to tackle this issue. The global views on the topic feed arguments for developing an evidence-based and cross-cultural training tool for gaming disorder management by health professionals.

Highlights

  • The World Health Organization (WHO) has added gaming disorder to ICD-11 as a clinical condition associated with distress or interference with personal functioning

  • In ICD-11 gaming disorder has been defined by the World Health Organization (WHO) as a clinical condition associated with distress or interference with personal functioning.[3]

  • Following our review of international responses to the inclusion of gaming disorder, a common need for capacity building in the management of gaming disorder has been identified across countries

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Summary

Introduction

The World Health Organization (WHO) has added gaming disorder to ICD-11 as a clinical condition associated with distress or interference with personal functioning. The inclusion of gaming disorder may enable capacity building among health professionals (e.g. specialised training for professionals) and promote communication among service providers across countries, which can foster better clinical understanding and management of the disorder.

Results
Conclusion
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