Abstract
This study investigates how people provide public goods in a network formation game. In this game, players form a network through bilateral linking, with or without a link cost; the players then contribute to a public good, which can benefit both themselves and their direct neighbors. Theoretically, two equilibrium goods provision strategies exist: splitting and alternation. Efficient networks are conditioned on a goods provision strategy and are less dense when the link cost increases. Our laboratory experiment indicates that subjects predominantly converge to splitting instead of alternation and can often form efficient networks. Subjects form fewer links under a higher link cost and tend to form too many links.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.