Abstract

We present PTPG (Poisson triangular pattern generator), a method that generates and optimizes triangular patterns for tokens on tangible surfaces. PTPG uses spatial information of markers to form triangular patterns and processes a template-matching algorithm to identify patterns. We introduce Poisson disk sampling to search patterns in the feature vector space and set sampling constraints to obtain patterns that meet the requirements of size, shape, and pattern distance. The patterns optimized by a shape constraint address the marker-loss problem caused by a common design of capacitive tokens, and therefore improve the recognition rate. We manufacture ten sets of prototype tokens based on the patterns generated by Poisson sampling and test these tokens on different devices. Experimental results show that our method provides more unique patterns than other heuristic methods, and the patterns are applicable to different tangible surfaces with high recognition rates.

Highlights

  • Tangible User Interfaces (TUIs) enable users to interact with digital content by manipulating physical objects [1], [2]

  • PTPG uses the spatial information of three marker points to construct a triangular pattern, and introduces Poisson disk sampling to search for a maximal number of patterns in pattern space

  • By using sample constraints to optimize the shape of patterns, we addressed the marker-loss problem in a common design of capacitive tokens, and improved the recognition rates to 100% on the tested capacitive screens

Read more

Summary

INTRODUCTION

Tangible User Interfaces (TUIs) enable users to interact with digital content by manipulating physical objects [1], [2]. The limited touchpoints resulted in an insufficient number of unique patterns on capacitive devices. Our goal is to present a general pattern design, which applies to a variety of tangible systems with a high. Z. Huang et al.: PTPG: Poisson Triangular Pattern Generator for Tokens on Tangible Surfaces recognition rate and a large number of unique IDs. PTPG uses the spatial information of three marker points to construct a triangular pattern, and introduces Poisson disk sampling to search for a maximal number of patterns in pattern space. This paper makes the following contributions: (1) Present a triangular pattern design suitable for various tangible screens, and a light-weight and robust recognition algorithm. (2) Introduce a novel Poisson-disk-sampling-based method to generate a maximal number of patterns in the feature vector space, and improve the recognition rate of patterns by optimizing their shapes. We report the interactive experiences in three applications, summarize the limitations of our method and provide a future research plan

RELATED WORK
PATTERN GENERATOR
EXPERIMENT AND DISCUSSION
APPLICATIONS
Findings
CONCLUSIONS AND FUTURE WORK
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.