Abstract

Tutorials and digital learning objects provide librarians a quick, concise mechanism for delivering information and training on a wide range of library topics. The semiotic theory promoted by Charles Sanders Peirce (Wiener, 1958) and Howard Smith (2005) contains implications for enhancing the effectiveness of library tutorials through the interrelationship of signs and literacies. This paper provides examples of instruction and information delivery through various signways in tutorials and gaming devices from academic library Web sites, as well as PRIMO and the Information Literacy Resource Bank. Foremost, librarians can use these examples to design their digital guides and tutorials to deliver information through multiple signways, thereby enhancing students’ meaning-making.

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