Abstract

Psychopathy is often linked to disturbed reinforcement-guided adaptation of behavior in both clinical and non-clinical populations. Recent work suggests that these disturbances might be due to a deficit in actively using information to guide changes in behavior. However, how much information is actually used to guide behavior is difficult to observe directly. Therefore, we used a computational model to estimate the use of information during learning. Thirty-six female subjects were recruited based on their total scores on the Psychopathic Personality Inventory (PPI), a self-report psychopathy list, and performed a task involving simultaneous learning of reward-based and social information. A Bayesian reinforcement-learning model was used to parameterize the use of each source of information during learning. Subsequently, we used the subscales of the PPI to assess psychopathy-related traits, and the traits that were strongly related to the model's parameters were isolated through a formal variable selection procedure. Finally, we assessed how these covaried with model parameters. We succeeded in isolating key personality traits believed to be relevant for psychopathy that can be related to model-based descriptions of subject behavior. Use of reward-history information was negatively related to levels of trait anxiety and fearlessness, whereas use of social advice decreased as the perceived ability to manipulate others and lack of anxiety increased. These results corroborate previous findings suggesting that sub-optimal use of different types of information might be implicated in psychopathy. They also further highlight the importance of considering the potential of computational modeling to understand the role of latent variables, such as the weight people give to various sources of information during goal-directed behavior, when conducting research on psychopathy-related traits and in the field of forensic psychiatry.

Highlights

  • Adults and children with psychopathic tendencies typically show reduced affective-interpersonal functioning, often accompanied by an antisocial lifestyle (Hare et al, 1991; Viding and Larsson, 2007; Sadeh and Verona, 2008; Verona et al, 2012)

  • The results showed that the average amount of points earned (Mean = 10.372, standard deviation (SD) = 780) was significantly higher than the amount that could be earned by guessing the correct choice on each trial (Mean = 7.292, SD = 577; t(35) = 20.3, p < 0.001), indicating above chance performance and that participants were actively engaged in the task

  • We found that the model, after parameter fitting, accurately predicted which of the two options subjects would choose on 80.6 ± 7.2% [mean ± standard deviation (SD)] of trials, indicating that it provided a robust description of subject behavior

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Summary

Introduction

Adults and children with psychopathic tendencies typically show reduced affective-interpersonal functioning, often accompanied by an antisocial lifestyle (Hare et al, 1991; Viding and Larsson, 2007; Sadeh and Verona, 2008; Verona et al, 2012). It has been advocated that these deficiencies might lead to impaired associative learning based on social information, resulting in antisocial behavior and a lack of morality (Blair and Cipolotti, 2000; Blair, 2007; Brazil et al, 2011). This claim is in line with findings in healthy individuals showing that associative learning of reward and social values follow the same mechanistic principles in the brain, albeit via separable neural substrates (Behrens et al, 2008, 2009)

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