Abstract
The Desire Thinking Questionnaire (DTQ) is the main instrument used to measure desire thinking, which is the voluntary cognitive elaboration of a desired target on a verbal or imaginal level. Research has shown that this pattern of thinking occurs in different addictive behaviors. This study aimed to adapt the DTQ for use in research on gaming behavior (DTQ-G) and to validate the Polish version of the DTQ-G in a sample of Internet game players. A sample of 635 gamers were examined via the internet. The psychometric analyses of the DTQ-G yielded good results. The questionnaire proved to be a reliable tool for measuring desire thinking related to gaming. Confirmatory factor analysis provided support for the two-factor solution, with both factors (imaginal prefiguration and verbal perseveration) achieving good internal consistency. The Polish version of the DTQ-G has good psychometric properties and can be considered comparable to the original version.
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