Abstract
This study aims to produce a prototype design for computer-based learning media with a scientific approach to circle material. The development model used is the Plomp model which consists of three phases, namely; (1) Preliminary Investigation Phase, (2) Prototyping Phase, and (3) Assessment Phase. The instrument used was a validity instrument in the form of a validation sheet and a practicality instrument in the form of a student response questionnaire. The data collection techniques used were validation sheets and student response questionnaires. This media prototype is designed to make it easier for students to understand abstract material, especially on circle materials.
Highlights
IntroductionThe development of science supports the progress of the times and marks the creation of new technologies
The purpose of this study is to describe the results of developing a prototype of computer-based mathematics learning media with a scientific approach on the circle materials that are valid and practical
This study uses the Plomp development model which consists of three phases, namely; (1) Preliminary Investigation Phase, (2) Prototyping Phase, and (3) Assessment Phase
Summary
The development of science supports the progress of the times and marks the creation of new technologies. The technology developed has entered the digital stage. Indonesia is one of them, and all sectors including the education sector have used technology to promote employment (Lestari, 2018). In the world of education, laws regarding the need for technology have been regulated. Regulation of the Minister of Education and Culture Number 22 of 2016 concerning process standards explains that one of the efforts that teachers can make to improve the quality of learning is to take advantage of developments in computer technology and information in learning activities
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have