Abstract

The traditional method of teaching still lacks some elements that require students to delve and understand the application of subject in various situations. A learning method called Digital Game-Based Learning (DGBL) is used to replace old learning methods with a digital game to learn. This research aims to propose the best method of DGBL design and development to create game prototypes for subject applied by International Relations Department of Bina Nusantara University. This research focuses on developing DGBL for the concept of Prisoner’s Dilemma and taking the case study of Trans-Pacific Partnership (TPP) in International Relations Studies. The research uses literature review to back up design theories and survey to determine the basic foundation of prototypes creation. Based on the research surveys, it is concluded that prototypes will apply mobile as the platform, use simulation as the genre, and adopt the style of old American cartoon.

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