Abstract

The article is devoted to the study of the immersiveness of proto-museum and museum environments in a historical context: from proto-interfaces (rock paintings, frescoes, hunting pseudo-targets) to meta-visualization (new media and a museum without walls, tangible objects broadcasting intangible values). The basis of the studied typology of museumified environments are: pre-museum collections (Primitive society / protomuseum, Ancient world / protomuseum-temple / treasury, Middle Ages / protomuseum-theatre). The methodological basis of the study is the analysis of strategies for organizing space and information, which are the main marker of the evolution of the sensual and epistemological nature of man. Based on the prevailing visual practices, the concepts are derived: The Place protomuseum, The Time protomuseum, The Thing protomuseum and, accordingly, scenarios of immersiveness in these environments: immersion bodily (autosuggestion) and speculative (apperception).

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