Abstract

Purpose - The objective of this work is to analyze minors’ participation with interactive software.
 Methodology/approach/design - The Spanish regulations in effect on this matter will be analyzed. Similarly, applicable best practice instruments that have been adopted will be analyzed.
 Findings - The interactive software industry’s self-regulation could be a thought-provoking tool to complement legal regulations to protect minors.
 Practical implications - The repercussions of this research analysis can be useful for the interactive software industry, civil society, and the public sector.
 Originality/value - This research article shows the risks that minors face in the digital world. The study provides a perspective that highlights the harmful and illegal content that affects minors.

Full Text
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