Abstract

Abstract The question that guides this study is: how can interclass games be constituted as teaching content from the perspective of youth protagonist in high school physical education? The objective is to discuss and analyze the possibilities and limitations that involve interclass games as teaching content within a high school. Thus, an ethnographic case study of everyday school life was carried out. For this purpose, interclass games were organized in a high school, based on the structures of youth protagonist. The results indicate that the knowledge/doing inherent to sports can assume not only a place of knowledge to be applied in a competitive environment, but as structures that allow understanding the sociocultural place of sport.

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