Abstract

Virtual reality technology has great potential for development and application space. On the one hand, this paper makes use of the data of Derwent Patent Database to carry out statistical analysis of the information, and analyzes the basic situation of the patent of virtual reality technology. On the other hand, this paper uses the Citespace software to analyze and process the retrieval records, and then obtains the relation of intermediary center, frequency of occurrence, burst term and other related data. According to these data, it analyzes and forecasts the core technologies, cutting-edge and hot technologies of virtual reality, which makes the future development of virtual reality technology more clear. At the same time, combined with the current development of virtual reality, this paper makes recommendations for the future development of China’s virtual reality technology to promote the development of virtual reality industry in China.

Highlights

  • In the 1980s, Jaron Lanier, the founder of VPL Research Company of the United States, put forward the Virtual Reality (VR) for the first time [1]

  • This paper uses the Citespace software to analyze and process the retrieval records, and obtains the relation of intermediary center, frequency of occurrence, burst term and other related data. It analyzes and forecasts the core technologies, cutting-edge and hot technologies of virtual reality, which makes the future development of virtual reality technology more clear

  • We identify the key, hot and cutting-edge virtual reality technology to predict the future development trend of virtual reality, so as to guide the technological development and strategic layout of virtual reality in China more accurately, which can help us seize the high ground of technology

Read more

Summary

Introduction

In the 1980s, Jaron Lanier, the founder of VPL Research Company of the United States, put forward the Virtual Reality (VR) for the first time [1]. Virtual Reality, in simple terms, means giving users an immersive experience with hardware such as head-mounted devices and specially crafted virtual reality content It has three important features (often called 3I features), namely Imagination, Interactivity and Immersion [2] [3], all of which emphasize people’s leading role in the virtual system. In addition to focusing on the virtual reality industry, these policies point out that they should strengthen the application of virtual reality in medical, cultural and entertainment fields, and achieve technological breakthroughs in the fields of image, interaction and data transmission [5]. Related technologies in the field of virtual reality, such as near-eye display, technologies of perceptual interaction, communication and transmission, content production and so on, are not yet mature They are still in the stage of tackling key technical problems and restricting the development of virtual reality industry [6]. We identify the key, hot and cutting-edge virtual reality technology to predict the future development trend of virtual reality, so as to guide the technological development and strategic layout of virtual reality in China more accurately, which can help us seize the high ground of technology

Data Sources
Analytical Methods
General Trend Analysis of Patent Applications
Global Layout
Patentee
Core Technology Analysis
Cutting-Edge and Hot Technology Identification
Findings
Shortcomings and Prospects
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.