Abstract

This study aims to analyze the changes in the mechanical properties of woven fabrics(cotton, linen, wool, silk, and polyester) by bonding fusible interlinings with varying deniers(10D, 20D, and 30D) for a 3D virtual try-on system(one that a user to try garments through screens using Avatar) developed over the last decade. We experimented with four mechanical properties and thicknesses of twenty-three specimens of interlining bonded fabrics including face fabrics and interlinings by using the KES-FB-AUTO system. The results showed that the tensile property increased(LT and RT increased and WT decreased) as the denier of the interlining increased; however, the change was slight. In contrast, the bending and shear properties increased significantly as the denier of the interlining increased on both the warp and the weft. This showed evidence that the interlining gives the fabrics size stability. The compression property was slight changed as the tensile property varies depending on the fibers and the denier of interlining. As expected, the thickness increased by bonding the interlining as the denier of interlining increased. From these results, we conclude that 3D users need to reflect these changes of woven fabrics by bonding interlinings when they try screen fittings to accurately express the fabric reality of manufactured garment.

Highlights

  • In the fashion textile industry, enhanced techniques have grown over the past two to three decades with the introduction of computer aided design(CAD) software

  • By bonding the interlining on the woven fabric, the rate of change on the tensile property was slight than the researcher's expectation(Table 4)

  • This study examined the change rate for the mechanical properties of woven fabrics by bonding the interlinings

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Summary

Introduction

In the fashion textile industry, enhanced techniques have grown over the past two to three decades with the introduction of computer aided design(CAD) software. The 3D virtual try-on system(giving one an opportunity to “try on” a garment on the computer screen before manufacturing or buying) was introduced as an offshoot of gaming. This novel animation system has been continually improved upon drawing considerable attention to it as a potential commercial possibility. A technical designer is able to adjust the fitting process by checking the garment on the screen before cutting the fabric(Kim & Park, 2013) This virtual system is used in online market using an avatar that represents the consumer’s body image enabling the consumer to imagine “trying on” the garment before buying. Younger generations, familiar with computer systems, prefer to try to buy garments over the Internet using this novel system

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