Abstract

Nature provides a remarkable database of possible adaptation strategies that can be implemented in biomimetic design of shading systems. However, at this moment, successful design methods are conditioned to a limited knowledge and ability to emulate nature’s strategies to meet corresponding functional needs. The implementation of biomimetic processes has some major challenges: (1) the search and selection among several databases of appropriate strategies adopted by nature; (2) difficulties in reading, interpreting and translating at different scales; (3) connection problems between concepts and material premises. The selection of nature models is a very common situation among architectural projects. Proof of Concept (PoC) 1.0 was the first experience of application of the Bioshading System Design Method (BSDM). BSDM is a problem-based method that guides its users since the initial architectural challenge definition, improving users’ capabilities to interpret and translate nature strategies into architecture design, until its final state of creation, it’s physical condition. This experience enabled us to validate and evolve initial decisions, based on users experience and evaluation. At the end, PoC 1.0 revealed to be a fundamental step into the final version of BSDM.

Highlights

  • In 1917, D’Arcy Thompson, in his On Growth and Form, established the theoretical problematic of design, conceptualizing that the evolution of form over time is based on an initial structural pattern [1,2]

  • This paper describes a real-time proof of concept that was ideated and implemented to validate the preliminary version of Bioshading System Design Method (BSDM)

  • The main goal of this experience was for participants to be able to develop a façade shading system to a pre-determined building and defined context, using the Bioshading System Design Method, version 1.0

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Summary

Introduction

In 1917, D’Arcy Thompson, in his On Growth and Form, established the theoretical problematic of design, conceptualizing that the evolution of form over time is based on an initial structural pattern [1,2]. The relationship between form and environment, the conception of evolutionary design as an evolutive pattern, and the limitations of technology as generative and evolutionary processes were some of the fundamental issues for the development of nature-based theories and practices into contemporary design. More than morphological studies of shape and structures, Thompson’s work launched the basis for a clear understanding of the growth and adaptation of form in specific site conditions in what is known as form-finding processes [3]. The precedent mentioned works could be considered as the ‘classical’ basis for computational models of form-finding

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