Abstract

The aim of our paper is to describe our experience acquired during the development and subsequent utilisation of our Prolog programming e-course. We will describe our journey from printed textbooks, via isolated web-based materials to the comprehensive and integrated e-course. We have changed not only the method of delivery, but also the content of our course to make it more interesting and attractive for our students. Our new course is based on utilisation of various games that allow us to demonstrate key aspects of logic programming; at the same time the subject as a whole is very appealing. Moreover, using suitable games even difficult topics can be explained rather easily and spontaneously, as we will illustrate in this paper using a chess game. Finally, we will review our existing experience with the e-course utilisation and we will discuss the problems concurrent with it as well.

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