Abstract

Space target imaging simulation holds great significance for the development of space-based imaging systems and the prediction of imaging tasks. Currently, commonly used rendering algorithms in space target imaging simulation suffer from issues such as radiance calculation results lacking actual physical significance and rendered images containing high-frequency noise. To address these issues, this study proposes a rendering algorithm based on progressive photon mapping in the context of space imaging scenarios, aiming to enhance the accuracy of energy calculations and image rendering for space targets. This algorithm generates multiple photon maps on the target surface through multiple iterations, retrieves photon information near the observation point based on these photon maps, and thus obtains the radiance of the observation direction vector. This study evaluates the quality of rendered images using no-reference image quality assessment algorithms. The results demonstrate that this algorithm can enhance image rendering quality in specific imaging scenarios, consequently improving the accuracy of space target recognition. By comparing the calculated values of this algorithm with the theoretical radiance values for diffuse material, the accuracy of the radiance calculation results of this algorithm is verified, which can provide significant reference values for the selection of backend detectors.

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