Abstract

In response to questions such as what, why, how to teach programming, which are the learning difficulties in Secondary Education and considering that the most successful practice until now in schools are environments, which use audiovisual material and robotics, this research aims to present different teaching approaches, programming languages such as Pascal and C++, applications which use mechanical or electronic structural elements or sensors, MAX/MSP and Arduino environments, which are user friendly, new trends of educational applications, which are Educational Robotics, Image and Video Sonification, and a new proposal, aiming to be more user friendly than others. By this novel proposal, creating an interactive data base and a platform, which use audio, image, video, musical tone-melody, voice messages, optical and acoustic simulation of orders teaching, of programs implementation, of debugging with alternative correction proposals and of programs execution, students will better and pleasantly understand the concepts of programming such as variables, operators, logical operations, algorithmic structures, syntax and run-time errors [17], [18].

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