Abstract

Excessive use of online games in adolescents can lead to addiction. Online game addiction is associated with limited time of rest, insomnia, sleep deprivation, academic decline, decreased self-esteem, and decreased life satisfaction with everyday life. Through Assertive Training Program and Psycho-educational Program in Families are expected to improve the ability of self-esteem, assertiveness and knowledge of teenagers to prevent the Online Game Addiction. The study design "Quasi-experimental pre-post test without control group" with an intervention of assertive Training Program and Psycho-Educational Program in Family. The results showed a difference of average in self-esteem, assertive behavior and knowledge of Online Games in the intervention group were given assertiveness training program and Psycho-educational program before and after the intervention with P value of 0.000 (p <0.05). Expected that exercise of assertive program and Psycho-Educational Program in Families can be used as a model in the prevention of online game addiction in adolescents, for nurses, counseling teachers in schools, and in communities

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