Abstract

<p class="Abstract"><em><span lang="IN">The growth rate of online game players in Indonesia is 33% average per year on 2010 and 35% on 2013. Majority of game players are not able to control game play activities and only waste time. On the other hand there is a group of online game players who are capable of achieving and succeeding in the online gaming world especially in playing Point Blank. </span><span>This research use qualitative analysis</span><span lang="IN"> with descriptive approach</span><span> to investigate the professional online game player on ‘Team Fun’ Group that consist of 6 player with different ability in Point Blank. This research show that the </span><span>meaning on Point Blank </span><span lang="IN">give a chance for </span><span>the </span><span lang="IN">player</span><span>to become professional gamers</span><span lang="IN"> as long as</span><span lang="IN">t</span><span>he players able to determine their goals and dreams in playing online games</span><span lang="IN">. Professional game player</span><span>also must join a solid team </span><span lang="IN">to</span><span> clear goal in play.</span></em></p>

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