Abstract

This chapter discusses about the methods, tools and issues related to the practise of Virtual Prototyping used in the product development process. Virtual Prototyping is becoming more and more a diffused practise in various industrial sectors. Virtual Prototypes can be effectively used to validate the design solutions, already in the early phase of product design, when the engineering of the product is in the early phase or even not started. This practice can be used for checking the correspondence of the concept design with the users needs’, and also for checking the users’ acceptance of the new product through tests performed directly with end users’. This chapter is focused on Virtual Prototyping applied to consumer products, i.e., products that are characterized by aesthetics aspects, and by the fact that the users’ interact with them. The chapter includes two examples of prototypes that have been developed with different objectives, and using different technologies (one in based on Virtual Reality and the other one on Mixed Reality technologies), and discusses the issues and the benefits.

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