Abstract
Artificial intelligence involves imitating human thought, consciousness, and other aspects. This is similar to having machine with human brain that can think, produce independently. However, unlike human brain, it has a speed, memory advantage. A virtual reality interactive glove is built using a nine-axis inertial sensor, an artificial intelligence deep learning algorithm. In this research work, Product Design Interaction and Experience Based on Virtual Reality Technology (PDIE-VRT-SCGAN) were proposed. Initially, input gestures data are gathered from the Virtual Reality Experiences (VRE) dataset. The input gestures data is then pre-processed using Multi-Window Savitzky-Golay Filter (MWSGF) to reduce noises, increase overall quality of the gestures data. In order to improving overall user engagement in product design interactions on virtual reality (VR) technology, the pre-processed gestures data are then fed into an adversarial network called a Semi-Cycled Generative Adversarial Network (SCGAN). In general, SCGAN does not express some adaption of optimization strategies for determining optimal parameters to promise exact to improving overall user engagement in product design interactions using VR technology. Therefore, FOX-inspired Optimization (FIO) is proposed to enhance weight parameter of SCGAN method, which precisely improving the user experience in product design interaction. The efficacy of PDIE-VRT-SCGAN method is assessed using a number of performance criteria, including tracking accuracy, frame rate, latency, rendering time, error rate, and user error. The proposed PDIE-VRT-SCGAN method attains 22.36%, 25.42% and 18.17% higher tracking accuracy, 21.26%, 15.42% and 19.27% higher latency, 28.36%, 25.32% and 28.27% higher frame rate compared with existing methods, such as design and implementation of virtual reality interactive product software depend on artificial intelligence deep learning algorithm(DVRI-PS-AI-DL), virtual evaluation system for product designing utilizing virtual reality (VES-PD-VR), and analysis of unsatisfying user experiences with unmet psychological needs for virtual reality exergames utilizing deep learning approach (AUUE-UP-VRE-DLA) respectively.
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