Abstract
Projection blur can occur in practical use cases that have non-planar and/or multi-projection display surfaces with various scattering characteristics because the surface often causes defocus and subsurface scattering. To address this issue, we propose ProDebNet, an end-to-end real-time projection deblurring network that synthesizes a projection image to minimize projection blur. The proposed method generates a projection image without explicitly estimating any geometry or scattering characteristics of the projection screen, which makes real-time processing possible. In addition, ProDebNet does not require real captured images for training data; we design a "pseudo-projected" synthetic dataset that is well-generalized to real-world blur data. Experimental results demonstrate that the proposed ProDebNet compensates for two dominant types of projection blur, i.e., defocus blur and subsurface blur, significantly faster than the baseline method, even in a real-projection scene.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.