Abstract

Process construction of VR technology in interior design from image feature analysis to global texture modelling is studied in this paper. According to the driving method of the virtual finger, the pose data of the operator’s palm is converted and mapped to the pose data of the virtual palm, and then the entity translation and rotation functions are called to change the pose of the virtual palm in real time. Therefore, this article introduces general human-computer interaction technology to enable users to select important areas to ensure that they can be more protected when zooming in and reduce the probability of distortion in the area. With this target, the VR system is enhanced based on the image global feature analysis. For testing the results, the novel data sets are collected and the proposed model is compared with the other approaches.

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