Abstract
Digital Engineering is an emerging research area uniting classical engineering and software engineering. This combined view is necessary because of growing complexity of products and processes. Although in the domain of classical engineering and software engineering many methodologies exist only a holistic approach is sufficiently targeting. Besides domain specific research interests, at the interface between both research areas, new challenges arise. These stimulating challenges offer an interesting potential for academic and industrial researchers. Digital Engineering is a young interdisciplinary domain to develop and improve products and processes in a holistic manner. A reduction of frictional losses between different involved partners, e.g., from classical and software engineering, includes consideration of system discontinuity, tool discontinuity, and domain discontinuity. For efficiency purposes, involved people, organization structures, and technics have to be considered carefully. Digital Engineering enables shortened development cycles, observation of quality requirements, and a reduction of cost. Therefore, Digital Engineering can be seen as computer-aided design, innovation, and optimization at the same time. The use of virtual and augmented reality is a main driver in this context due to the possibilities of controlling complexity of data, models, knowledge, methods, and tools.
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