Abstract

In this paper we describe our efforts towards the development of live performance computer-based musical instrumentation. Our design criteria include initial ease of use coupled with a long term potential for virtuosity, minimal and low variance latency, and clear and simple strategies for programming the relationship between gesture and musical result. We present custom controllers and unique adaptations of standard gestural interfaces, a programmable connectivity processor, a communications protocol called Open Sound Control (OSC), and a variety of metaphors for musical control. We further describe applications of our technology to a variety of real musical performances and directions for future research.

Highlights

  • Why not? In this report we examine the problems associated with the notion of the computer as musical instrument and the prospects for their solution

  • The electronic music instrument industry with its insistence on standard keyboard controllers maintains the traditional paradigm. Musical instruments and their gestural interfaces make their way into common use or not for a variety of reasons most of which are social in character

  • Low variation of latency is critical and we argue that the range of variation should not exceed 1 ms

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Summary

Introduction

When asked what musical instrument they play, there are not many computer music practitioners who would respond spontaneously with “I play the computer.” Why not? In this report we examine the problems associated with the notion of the computer as musical instrument and the prospects for their solution.aspects like the development or not of a repertoire for the instrument are beyond the scope of this paper. Keywords Gestural controllers, communications protocols, musical signal processing, latency, reactive computing Musical instruments and their gestural interfaces make their way into common use or not for a variety of reasons most of which are social in character.

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