Abstract

Gaming is a pastime activity that has been enjoyed by millions of individuals worldwide for the past few years. The adolescent is in a developmental period that involves significant bio-psychosocial changes, including rapid changes in physical and mental states that make them more vulnerable to addiction. Online gaming could have a higher risk of developing problematic gaming. Many studies have documented video gaming addiction. Further research remains needed to synthesize the factors behind problematic video game usage. The purpose of the scoping review is to synthesize the findings related to problematic video by identifying using a search through the following database: JSTOR, ProQuest, APA Psycnet, and Ebsco. The research will help detect the early symptoms of addiction and understand the mechanism behind the addictive nature. Through the study, we can provide psychological care for adolescents by educating them and preventing and being aware of problematic gaming usage and experiences.

Full Text
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