Abstract

This research aims to investigate the influence of problem-based learning on creative thinking, the influence of discovery learning to creative thinking, and the simultaneous influence of problem-based learning and discovery learning to creative thinking. This research is explanatory with the processing and discussion of data using quantitative analysis technique. This research will be conducted at SMA Negeri 1 Rote Barat Daya, which is located in Oetefu Hamlet, Rote Barat Daya District, Rote Ndao Regency, East Nusa Tenggara province. The respondents involved in this study amounted to 88 high school students. The questionnaire used was adapted from a problem-based learning environment, inventory discovery of learning, and Torrance test of Creative Thinking (TTCT). The results showed that problem-based learning has no significant influence on creative thinking, discovery Learning has a positive and significant influence on creative thinking, and simultaneous testing of problem-based learning and discovery learning has no significant influence on the creative thinking of SMA Negeri 1 Rote Barat Daya.

Highlights

  • This research aims to investigate the influence of problem-based learning on creative thinking, the influence of discovery learning on creative thinking, and the simultaneous influence of problem-based learning and discovery learning of thinking Creative

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  • Pengaruh Model Problem Based Leaning Menggunakan Mind Map Terhadap Keterampilan Berpikir Kreatif dan Hasil Belajar Siswa

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Summary

Problem Based Learning dan Discovery Learning Sebagai Prediktor Berpikir Kreatif

(Savery, 2006)menyimpulkan bahwa karakteristik dari problembased learning adalah pendekatan pembelajaran berpusat pada siswa yang memperkuat siswa melakukan penelitian, mengintegrasikan teori dan praktek dan menerapkan ilmu pengetahuan serta keterampilan untuk mengembangkan solusi yang masuk akal dalam mengartikan masalah, meliputi kemampuan untuk berpikir secara kritis, menganalisis dan memecahkan masalah yang rumit, masalah di dunia nyata. Berdasarkan hasil uji validitas 39 butir instrumen berpikir kreatif diperoleh 14 butir item yang memiliki nilai r hitung

No Jenis Kelamin Total
Berpikir Kreatif n
Tidak ada heteroskedastisitas
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