Abstract

This paper presents a novel solution to multichannel spatial audio coding: spatial squeezing surround audio coding (S <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup> AC). The S <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup> AC scheme analyses a multichannel audio signal and downmixes it into a stereo signal pair containing both the monophonic properties of audio sources and their localization information; this avoids the need for side information. The approach uses time-frequency analysis of a spatial audio scene and exploits virtual sources and amplitude panning techniques to 'squeeze' 360deg of a horizontal soundfield to a 60deg stereo signal pair. In comparison with other spatial audio coding techniques, S <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup> AC significantly advances in-band encoding of the localization information in the original sound scene and achieves accurate recoverability of dynamic localized sources.

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