Abstract

Abstract: The usage of games in the process of teaching and learning is always advantageous, because children prefer to learn playfully. Board-games are particularly enjoyable for children. They do not learn consciously, but they enjoy playing together with their parents and siblings, because board-games bring together both family and friends. Playing board-games is not only a joyful activity, it also develops different skills of the player, as communication skills, strategy creating and problem solving competency, cooperation, etc. Nowadays there are many boardgames on sale, active board-game playing communities organize events, and a culture of playing board-games is developing. Thus integrating board-games in educational activities seems to be a natural process to follow. But this integration has many obstacles, as time and curriculum constrains, the lack of methodological knowledge of the teachers, inadequate choose of educational board-games for some subjects, etc. The aim of this research is to study primary school teachers’ attitude to playing board-games and their board-game playing practice. The results show that majority of the participating elementary school teachers love playing boardgames, almost half of them also play board games in their private life. Most of them bring these games to the classroom as well. Teachers love these games, because they are fun, teach logical thinking, make students creative, help them to relax, are team builders, motivate students to learn, get used to speed, develop attention, teach strategies, and are childhood favorites.

Highlights

  • Teachers who realize that nowadays we need to examine the role of the teacher in the light of postmodern pedagogy, are trying to grant the challenges of making the teaching-learning process effective

  • To find out participants’ attitude to board-games and their board-game playing practice, 10 affirmations measured on a 5-level Likert scale were formulated

  • We can notice that the majority of teachers like to play board games (92% of the participants), they consider them being fun (90.6%), so they do not get bored of these games (93.3%)

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Summary

Introduction

Teachers who realize that nowadays we need to examine the role of the teacher in the light of postmodern pedagogy, are trying to grant the challenges of making the teaching-learning process effective. There would be very little to cling to traditional identities, as the teacher is no longer the well-head of knowledge. The teacher today is a professional pedagogue who is responsible for the effectiveness of learning processes (Birta–Székely, 2010). Clever students do not have to be taught everything, teachers only have to provide the resources and tools that arouse their interest. This requires quite a lot of work and creativity from the teacher (Rogers–Feiberg, quoted by Klein 2013)

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