Abstract

In the context of the current teacher education program in Thailand, Technology Pedagogical and Content Knowledge (TPACK) framework is formally recognized as essential qualities of knowledge for a highly qualified preservice teacher in today’s education. TPACK has been attracted to educational researchers for preparing preservice science teachers nationwide. In this study, TPACK was employed for restructuring a preservice science teacher education course with mobile game technology, which was offered in two consecutive semesters with a total enrollment of 115 student teachers in the first cohort and 94 student teachers in the second cohort. A pedagogic module of Mobile Game-based Inquiry Learning in Science (MGILS) has been designed and created in two settings, a usual separated and integrated case-based TPACK support module, and then implemented with the first and second cohort respectively in general science teacher education program at a Rajabhat University of Thailand. They were measured TPACK in terms of four constructs, namely, (a) technological knowledge (TK), (b) technological content knowledge (TCK), (c) technological pedagogical knowledge (TPK), and (d) technological pedagogical content knowledge (TPCK). Considering both qualitative and quantitative data analysis from two cohorts, the results showed preservice science teachers’ incremental TPACK improvement from the implementation of the usual separated and integrated case-based TPACK support module of MGILS. Based on the results of MGILS intervention, it seems to indicate the alleged superiority of the integrated case-based TPACK support over the usual separated TPACK support. The deficits in the use of MGILS module are identified, and possible improvements to enhance TPACK in the mobile game are proposed.

Highlights

  • Mobile technologies, such as smartphones and tablet computers, have been increasingly recognized to apply to educational settings for improving the quality of the learning process mediated by portable devices and wireless networked technologies

  • The purpose of this study was to evaluate the effects of a pedagogic module of mobile game-based inquiry learning in science (MGILS) designing based on technological pedagogical and content knowledge (TPACK) framework and assess preservice science teachers’ TPACK in the pedagogical application of mobile game-based science inquiry learning

  • This study aimed to discover whether the benefits of well-design teaching practice focusing on the integrative use of the mobile game in school science class for promoting preservice science teachers’ TPACK can contribute to the accumulation of empirical evidence and development of theoretical models for the preparation of today’s teacher education

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Summary

Introduction

Mobile technologies, such as smartphones and tablet computers, have been increasingly recognized to apply to educational settings for improving the quality of the learning process mediated by portable devices and wireless networked technologies. Mobile game-based learning in school education has become a popular research topic since it allows students to boost their learning in an enjoyable way (Chen, Liu, & Huang, 2019; Huizenga, Admiraal, ten Dam, & Voogt, 2019) and enhances their motivation (Daungcharone, Panjaburee, & Thongkoo, 2019; Gamlo, 2019) and content understanding and process skills (Hussein et al, 2019). It seems, in the context of Thailand, that mobile games are perceived only as a means for recreation and entertainment. Preservice teachers require a specific kind of knowledge to appropriately design meaningful learning experiences with mobile games and pedagogically implement mobile games in their teaching, which is, technological pedagogical and content knowledge (TPACK)

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